Friday, 5 February 2016

Maya: Creating and Animating My 3D Model

After researching into various different things and practicing creating some models in maya, I started to create my final robot. I started with just a rectangle two other flat square pieces for the panels that would be on the chest, and two spheres that would act as "shoulders".
Next I added two more rectangles with slightly more detail that would act as "arms" on either side.
Then, I began creation on my robots head. This too started with just a simple cube but eventually became the shape that I wanted.
After the head was finished, I moved onto the bottom half. Firstly creating the thigh, knee joint and calf, then onto the foot and ankle joint, then making sure it would all fit together, copying and flipping it, and replacing it on the other side..
I now needed a way to fit the ball and socket joint for the hip on the top of the legs, so I needed to adjust the shape of the robots body. I did this by just moving the vertices around and fixing them all together in different places, on each corner. And then created the ball and socket joint from my hip before attaching it to my model.
Now that my model was complete it was time to start the animation process! As I have previously used maya to make a simple walking animation, I knew how to make this happen quite easily as all my robot does is run.
I also edited all of the UV's for my model for texturing.

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