The first thing I had to do was create an image plane using the reference photo in maya, and then when I did this, I started modelling from a cube.
After doing this and scaling the cube up to a bigger size, I changed the amount of subdivisions all around the cube by using the attribute editor, and then I began to extrude the faces outwards to fit the silhouette of the tap.
At some points I had to make extra subdivisions to make sure that the shape would fit into the silhouette, I did this using the multi-cut tool before extruding the faces out further into the shape.
To finish up, I made the model smooth so that it looked much cleaner rather than just all square.
I feel like doing this has helped me to develop my skills within maya, expecially using the extrude and multi-cut tools.
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