In video game design/development there are a range of
different sets of software, each doing what another may not be able to do, or
being able to do it better.
The software used within games design ranges from
painting/photo-manipulating software, to 3D modelling and sculpting software
and even video editing software.
It is highly likely that at some point, all games
designers/developers will use this software at some point so it is imperative
that one is familiar with all of these different sets.
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