Monday, 8 February 2016

Evaluation (Animation)

Animation Evaluation
I used Maya to animate my robot, I didn’t really encounter any problems in learning how to do this, as I already knew the basics of animation and how to do a basic walking movement on Maya, having learned it previously. 

The only problem I encountered when creating the animation was getting the joints to be turning at the right position which I needed them to be on each part, as it was quite hard to get them into the exact place as it needed to be very precise. I got past this by using the different camera views and zooming in very close to get the turning points of each joint to the correct place.

The process I used was to firstly just set the starting point of my animation, this is full sprint, so one leg stretched out forwards and the other backwards, then swapping the legs over to create the full running animation.

The technical skills I needed were to know the basics of animation through Maya, this includes taking keyframes and setting the correct speed for which the frames are played. I also needed to know how to create a basic walking animation.


I think that my animation went quite well and runs very smoothly when played back. If you look closer you can see each joint moving the way that they do in real life. 

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