Animation Evaluation
I used Maya to animate my robot, I didn’t really encounter
any problems in learning how to do this, as I already knew the basics of
animation and how to do a basic walking movement on Maya, having learned it
previously.
The only problem I encountered when creating the animation was getting
the joints to be turning at the right position which I needed them to be on
each part, as it was quite hard to get them into the exact place as it needed
to be very precise. I got past this by using the different camera views and
zooming in very close to get the turning points of each joint to the correct
place.
The process I used was to firstly just set the starting point
of my animation, this is full sprint, so one leg stretched out forwards and the
other backwards, then swapping the legs over to create the full running
animation.
The technical skills I needed were to know the basics of
animation through Maya, this includes taking keyframes and setting the correct speed
for which the frames are played. I also needed to know how to create a basic
walking animation.
I think that my animation went quite well and runs very
smoothly when played back. If you look closer you can see each joint moving the
way that they do in real life.